Translates the Six Sigma methodologies, tools, and techniques that are already accepted and embraced by business stakeholders in a way that is
Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences
The interest in simulations in corporations, government, military, and academia has grown year over year, with little sign of saturation. Yet
Games That Teach: Experiential Activities for Reinforcing Training
Book Details: Author: Steve Sugar ISBN: 9780787940188 Year Published: 1998 Pages: 192 BISAC: BUS066000, BUSINESS &
Learning Paths: Increase Profits by Reducing the Time It Takes Employees to Get Up-to-Speed
This book defines the Learning Path approach, including how to measure it, implement it, and show dramatic results. The objective is to show how any
I’ll Take Learning for 500: Using Game Shows to Engage, Motivate, and Train
While there have been numerous books on using games for learning, there has never been one that focuses on the cultural phenomenon of game shows.
Isolation of Results: Defining the Impact of the Program
This book shows the importance of tackling this issue and the variety of ways in which evaluators can address this critical step. The techniques are
Data Conversion: Calculating the Monetary Benefits
This book tackles the third major challenge and the second most difficult step in the ROI methodology: converting data to monetary values. When a
Costs and ROI: Evaluating at the Ultimate Level
This book addresses two closely related issues: capturing the costs of a particular project using a fully loaded cost profile and comparing those
Communication and Implementation: Sustaining the Practice
This book describes the last part of the ROI Methodology communicating and using results. With data in hand, the questions become: What should be