While there have been numerous books on using games for learning, there has never been one that focuses on the cultural phenomenon of game shows. This book illustrates the many different elements that are required to make a effective “game show” gameseverything from writing effective questions, to changing pre-existing game show rules, to hosting, to creating new games. The authors also present the best-practices around effectively creating game shows for learning. These include selecting the best game to fit the purpose of the training, tailoring/customizing it for a specific situation, and effectively presenting it to create a dynamic and exciting learning experience. Most importantly, the book highlights and guides trainers through using game shows to enhance learning, not just as fun entertainment pieces. The book concludes with several valuable game show templates (categorized by training topic) that enable trainers to immediately pick up and use this hands-on resource. It also includes a time-saving matrix that maps specific training needs to each template.
Book Details:
- Author: Dan Yaman
- ISBN: 9780470369760
- Year Published: 2006
- Pages: 272
- BISAC: BUS066000, BUSINESS & ECONOMICS/Training
About the Book and Topic:
While there have been numerous books on using games for learning, there has never been one that focuses on the cultural phenomenon of game shows. This book illustrates the many different elements that are required to make a effective “game show” gameseverything from writing effective questions, to changing pre-existing game show rules, to hosting, to creating new games. The authors also present the best-practices around effectively creating game shows for learning. These include selecting the best game to fit the purpose of the training, tailoring/customizing it for a specific situation, and effectively presenting it to create a dynamic and exciting learning experience. Most importantly, the book highlights and guides trainers through using game shows to enhance learning, not just as fun entertainment pieces. The book concludes with several valuable game show templates (categorized by training topic) that enable trainers to immediately pick up and use this hands-on resource. It also includes a time-saving matrix that maps specific training needs to each template.
While learning games have always been a tool in the trainers toolbox, the popularity of game shows (Jeopardy, Who Wants to be a Millionaire, etc.) has increased their popularity in the training classroom. The question-answer format in game shows mimics the natural way that people probe and explore their environmentsand hence, learn.
GAMES BOOKS ARE HOT – The sales track record for games book is very solid; this book makes a unique contribution to a popular training genre. FIRST TO MARKET – There is no other book devoted to the game show topic. STRONG AUTHOR PLATFORM – Authors are true evangelist on this topic and with LearningWare’s market reach, we will have a market-connected partner in promoting the book. 34,000 email addresses!!! CELEBRITY SUPPORT – Games-guru Thiagi has agreed to write the foreword to the book.
About the Author
DAN YAMAN and MISSY COVINGTON live in Minneapolis, MN. Their organization’s website can be found at www.learningware.com. Employement: Dany Yaman is co-founder and president fo LearningWare Inc., a gameshow software company. He is also president and CEO of Live Spark, a large-scale event production business. Dan has been in the business of making learning more fun, effective, and engaging for nearly 20 years. Missy Covington is communications director for LearningWare Inc. Platform: Dan Yaman has hosted hundreds of seminars and presentations around game shows, learning theory, and training techniques. He has also published several articles on these subjects in industry publications such as Training magazine. With over 5,000 clients using their products in more than 35,000 classrooms each day, LearningWare, Inc. is the leading provider of software templates designed to make training more engaging and fun. The company exhibits at all major industry conferences and reaches out to potential customers with in-person seminars and speaking events on a monthly basis. Their website has experience more than 5 million hits since they began tracking traffic in 2000 and current has 3,000+ unique site visitors each month. A monthly e-newsletter is sent to 34,000 qualified email addresses.